Continent Menu


Modern

Legends

Pre-Eruption

The Continent - 3,548 PE (Old)


The Continent - 2,301 AE (Legends)


The Continent - 5,256 AS - 6,342 AE (Modern)



Sage Kingdom

Farmlands
Smaller more scattered villages that take care of farming and crop growth. (Chicken, horse milk, rice, oats, carrots, potatoes, various fruits, etc.)

Obsidian Temple
The first structure built by grasswings after The Great Eruption. A pyramid-like structure made of dark stone with a large and beautiful inner center full of carvings and statues recounting the events of The Great Eruption and the Grasswings upbringing. The carvings and murals are beautiful. This is the main place for worship of Obsidian, and the heart of the Ember Festival. This is also where Sagewing Royalty lives most of the time.

Sage Villages
Villages densely populating the Sage City, around the forests, rivers, and fields.

Great Vallies
Vast vallies to the east of the city, used for hunting and agriculture. A very good place for horses to graze as well.

Forests
Thick forests surrounding the villages. more dense villages remain in these forests, along with marketplaces, restaurants, bakeries, horse stables, residence, tailors, and much more.

Armed Outskirts
The outskirts of the Sage Lands and shorlines that are lined with soldiers with armed weapons. A line of on-the-guard sagewings remain here at all times, with a system of large horns that are signaled when an incoming attack is detected, which span from the edge of the land to the dense cities.

Marketplace
The market area of the dense villages within the more open areas of the kingdom. Many things are sold here like bread, silverware, cheese, chickens, clothing, jewelry, art, flowers, and whatever else you can think of.


Stone Nation

Tribemaster's Stronghold
A very strong and fortified stronghold that houses the Tribemaster and many of her trusted and respected allies.

Hatchling Camp
The camp where Stonewings of 1-3 years old reside. This camp functions more like a nursery, but still teaches and encourages violence and the killing of others around you.

Dragonet Camp
The camp for Stonewings of 4-7 years old. This is the camp where actual training begins. Combat training and basic tribe history education is the goal of this camp. Once a dragonet completes this camp, they will go through the Carving Ceremony where a symbol is carved into both cheeks with a heated blade.

Intermediate Camp
The camp for Stonewings of 8-11 years old. Dragonets are taught about the continents geography, Sagewings, Dirtwings, dragon anatomy, and more in-depth history.
When dragonets within the camp turn 9, The Granite Trial is held. All stonewings in this age range is given a challenge to fly to the Dirt Lands, and have 3 nights to kill a dirtwing and return with it. The first dragonet to return with a successful kill is automatically moved to the final camp, and a small celebration is held where their dirtwing is cooked and served. The winner is also given an obsidian pendant as a sign of their accomplishment.

Final Camp
The camp for stonewings 12-13 years old. This camp focuses more on education than killing, but it is still encouraged. This is the last camp before a stonewing moves into adult society, and they will choose the job they want before graduating. All things that weren't taught before are taught in this camp.

Open Village
The section of the Stone Villages that remains in the open area. More marketplaces are in this spot than the wooded section.

Twisted Archipelago
The collection of small islands to the far northeast of Stonewing territory. Few dragons live here, but it is sometimes used for large-scale fishing, similar to Claw Island.

Bone Mire
A more muddy part of Stonewing land, where some dragons call home. The river spanning throughout and the lower ground level keeps the terrain consistently damp and gross.

Grave Digger's Huts
The small collection of huts that house the tribe's grave diggers. A diggers job is never done considering at least 10 stonewings die every day.

Ash Graves
A field that spans as far as the eye can see, littered with stones poking out of the ground, all with different amounts of lines chiseled into them according to the number camp the deceased was at when they died. This terrain is very soft and uneven due to the constant digging and burying of bodies.x

Claw Island
A less alive part of the land covered in sandy grass. Some stonewings use this area for mass fishing, but it's been less effective in the passing years.

Stone Villages
The dense villages within the thick northern forest, housing all the stonewings who have made it to adulthood.

Marketplace
The area of the Open Village where Stonewings will sell their wares. Animals hides, bone accessories, art, weapons, armor, etc.


Dirt Lands

Wingtip Island
The wingtip peninsula of the Dirt lands, this area rarely sees any dragon life. Other than the occasional sick, soon to be dead dirtwing who's trying to get as far away from the dense collection of dragons as possible. This area can be seen sparsely strewn with old and new Dirtwing skeletons.

Eagle Mountain
The largest mountain in the continent, with the densest collection of Dirtwings in the land. With countless caves, tunnel systems, dens and cliffsides, it's perfect for the average dirtwing. Completed with incredibly strong wings that only dirtwings have adjusted to, it makes it much more difficult for the other two tribes to fly in.

Spring River
A long and winding river spanning from the edge of the east side of the land to the center of the Peaks. It sparkles like crystals in the moonlight, and its water is incredibly clear near the end of it. Perfect for drinking.

Granite Forests
The thick boreal forests to the southeast of the Peaks, where very few Dirtwings reside considering how many Stonewings frequent this part of the territory for food and Dirtwing hunting.

Granite Hills
The less steep and intense range of hills to the northwest of the Peaks of Granite. Many dirtwings still live here, but not as many. More ponds and trees in this area make it more desirable for Dirtwings raising their young.

Peaks of Granite
The winding and dense mountain range where most Dirtwings reside. These mountains are filled with winding cave systems, cliffs, ravines, trees and ponds.


The Tribes


Modern Patheon


Legends: Patheon


Ancient Patheon

Timeline


PE = Pre-Eruption || AE = After Eruption


Ancient Era

8,000 - 7,000 PE Pre-Scorching, Dragon Ancestors Migrate
Creatures that would soon evolve into dragons migrate to an eastern landmass due to overcompetition and aggression from other species.
6,700 - 3,000 PE Dragons Evolve
Dragons of the land evolve and construct the first civilizations on the land, naming it Patheon, and naming themselves Prongwings. The dragons rapidly progress in technology, civilization, and culture.
3,000 - 0 PE Prongwings Prosper
The Prongwings continue to evolve and advance. Very few tensions arise between the tribe and it stays mostly stable, minus a few small criminal gangs and outliers.
0 AE The Great Eruption
A colossal eruption in the center of the continent destroys almost all of the Prongwings’ kingdom, and kills almost half of the population in the process. The continent splits into three pieces, and creates gorges between the breaks that last for thousands of miles.
0 - 5 AE New Tribes Established
Prongwings divide into three separate civilizations that reflect on how each reacted to the tragedy.
- One third of the tribe dedicates their existence to appeasing the god they believed to have caused the eruption in the first place. This god is dubbed Obsidian. These dragons renamed themselves as Grasswings. -- The other third, who fought back against the eruption and tried to protect their history and tribe, divulged into an angry group of dragons who renamed themselves Stonewings. A tribe hellbent on being superior to their old ways and conquering the whole continent to become one single kingdom again, with them as the leaders. -The last third of the tribe fled to the northern mountains quickly abandoning their old history and identity, Dubbing themselves Mountainwings, they focused their future on remaining hidden and protected. -1,086 AE The Scorching Occurs in Pyrrhia
Patheon has no contact or knowledge of Pyrrhia, so this event has no effect on their continent.
6 - 1,788 AE Three Tribes Evolve
The tribes begin to evolve separately, their appearances growing different and separate from each other and their prongwing ancestors. Tensions between tribes rise.
1,890 - 1,979 AE War Tensions Rise
The threat of war between tribes escalates and makes everyone uneasy. Stonewings are threatening the other two tribes with war, and neither want to engage. Grasswings try to form an alliance with Mountainwings, but they remain dismissive and isolate themselves even more. They refuse to engage with the other tribe even if they’re friendly.
2,103 - 2,176 AE Stone/Mountain War
The Stonewings enact war against the Mountainwings, as they view them as pathetic and a disease on the Continent. The Mountainwings refuse to fight back for years until their numbers begin to go dangerously low, and are forced to defend themselves and go into hiding.


Legends Era

2,269 AE Birth of Ravage2,285 AE Beginning reign of Tribemaster Ravage
Ravage kills her mother, Harrow, and gains the title of Tribemaster.
2,301 AE Legends Time
Grasswings are advancing quickly, and reaching out to the Mountainwings again, attempting to bring them into their land and culture. Stonewings believe they’ve warded off the Mountainwings for the time being, and are currently planning a way to get Grasswings to surrender to them.
2,303 AE The First Sagewing
A runaway Mountainwing falls in love with a Grasswing in their new home, and they have a dragonet. This hybrid is named a Sagewing.
2,308 AE The Night of Peace
Tribemaster Ravage executes her perceived destiny, wiping out over half of her tribe in one night. This marks a new era for the tribe and the introduction of Stonewing Camps.
2,431 AE Death of Tribemaster Ravage
Tribemaster Ravage dies peacefully in her sleep at the age of 162, her one surviving daughter of the camps quickly taking over her position.
2,523 AE Mountainwings begin to come out of hiding
The Mountainwings slowly begin to return to the surface as new royalty's mindset changes. New structures are built on the surface and a new era seems to begin.
3,233 AE Sagewings become the majority of the Grass Kingdom
Mountain/Sage hybrids begin to become the majority of the Grasswing kingdom. Over time, pure Grasswings become more and more rare, and the Kingdom is renamed to the City of Sage.
3,451 AE Massacre of the Mountainwings
The current Tribemaster fulfills the ancient mission of the Stonewings and manages to nearly wipe out all Mountainwings, leaving their numbers in the low hundreds. The remaining Mountainwings try to maintain some form of society in the form of small tribe systems, but it's looking bleak.
3,976 AE Mountainwing Society Degrades
Mountainwing numbers dwindle over time through continuous scattered attacks from the Stonewings. Mountainwings become solitary dragons as their intelligence begins to degrade.
4,097 AE Royal Seawing Massacre
This event is only listed to connect the canon timeline with the Patheon timeline, like the scorching. It has no bearing on Patheon.
4,133 AE Sagewing Technology Advances
Sagewings begin to take the threat of Stonewings more seriously and make great strides in weapon technology. (Ballistas, Crossbows, projectile poisonous gasses, etc.)
4,944 AE Mountainwings degrade further
Mountainwings degrade to an almost tribal mindset and communicate with fewer words and more sounds.


Modern Era

5,233 AE Mountainwings become Dirtwings
Mountainwings degrade so far from their old ways due to continued attacks from the Stonewings, that they are no longer sapient. They are now simply animals. Stonewings continue to attack every few decades to make sure they don’t bounce back from this.
5,352 - 6,023 AE Continued Stonewing attacks against the Sagewings
Stonewings continuously try to attack and overtake the Sage Kingdom, but their technological advances in weaponry serve them well. The rather low population of Stonewings also begins to become their detriment.
6,091 AE DoD Born/Beginning of WoF Franchise
This event is only listed to connect the canon timeline with the Patheon timeline. It has no bearing on Patheon.
6,098 AE Foreseeable End of WoF Franchise
This event is only listed to connect the canon timeline with the Patheon timeline. It has no bearing on Patheon.
7,244 AE Current Time
Sagewings continue with weapon advancements, even rediscovering gunpowder like their Prongwing ancestors. They’re still figuring out how to use it, but have started using it for fireworks.
Stonewings continue occasional attacks against the Sagewings, but their technological advances continue to be too much for them. More plans are made, but their relatively low population is beginning to become a detriment to their potential success.


Misc.


Sagewings


Stonewings

Basics

Sagewings are seemingly the most intelligent of the 3 tribes of Patheon. They have rich customs and beliefs, indulging in various celebrations and worshiping ceremonies. Their telling of The Great Eruption shaped their tribe for the future and developed their religion and customs.


Intelligence

Sagewings are capable of intricate and elaborate structures and artwork. They've made many advancements such as the fermentation of fruits, creating paper and tapestries, weaving, farming, agriculture, baking, cooking, use of milk, and livestock farming. They also highly value art and theater performance.
Sagewings are incredibly knowledgeable in projectile weapons, instruments, and the functions of gunpowder.
Sagewings are also familiar with the concept of pets; many will keep pet horses. Eating horses is strictly forbidden and are purely used for companionship and milk.


Customs

Sagewings have many traditions and ceremonies they hold up;
Ember Festival
An event in which Sagewings celebrate Obsidian, the new year, and the peace that the tribe has maintained within itself for so long. This festival consists of special dishes and treats being cooked, dancing, lighting fires, and theatrical performances.
Passing of The Crown
Once the Princess turns 15, she will become the Empress in the most important ceremony of the tribe. The Empress will cut a slit in her arm, bleed into the bloodletting bowl, and mark her daughter's forehead with the royal symbol, using her blood. The daughter will light the Obsidian Torch, marking this new era.
The ex-Empress will continue to live alongside her daughter, helping when possible, but taking on significantly fewer responsibilities than before.
Ex-Empress Funerals
When an ex-empress dies, the funeral is another large event. The body is laid on top of the Obsidian Temple, wrapped in soft cloth and flowers, before being burned. The entire tribe usually comes to witness this.


Royalty

The Empress is the sole ruler of the Sagewings and also carries a role similar to a priest. All religious matters are dictated by her, as she is seen as the closest to Obsidian. When an empress decides she is ready to begin raising her successor, she will have one egg at a time until she hatches a female.
Sons
Any male is sent to be raised by a trusted surrogate. An empress will occasionally interact with her sons, but this is not a priority. Sons of the Empress will be allowed to interact with their sister when possible. They hold no title or higher rank than citizens and are treated like anyone else. (Their funerals tend to be more grand than citizens as well, but nowhere near as grand as the Empress.) aside from the fact they are strictly forbidden from having biological children. If this law is broken, the egg will be destroyed. An Empress and her brothers typically have a strong bond.
Daughters
Once one female is hatched, the Empress will raise her either on her own or with her partner. The Princess is educated by private teachers and her mother about everything she needs to know. The education level heightens as she ages.
Sagewings deem it important for their Princesses to not be sheltered as they grow, so they are typically raised alongside the community to get a firsthand look at how the tribe functions.


Powers

Sagewings of the Empress's bloodline are capable of breathing fire. All other Sagewings can only cough up a few sparks due to the banning of fire breathing for centuries. Sagewings are also capable of mimicking a wide array of animal sounds. Their eyes have a resistance to bright lights and a wider color spectrum.


Appearance

Sagewings have pronged horns that can curve and twist in any shape, an elongated beak they use to break apart hard-shelled plants, and a clubbed and flattened tail-end which is primarily used for farming. Their faces typically have unique scale patterns or speckling. They can appear in any shade of green, pink, purple, yellow, and tan. Their eyes can be yellow, green, pink, white, or purple. All Sagewings have shimmering scales that sparkle and glitter in the sunlight.


Diet

Sagewings eat a wide array of advanced food; Bread, cheese, milk, yogurt, oatmeal, stew, cooked meat (rabbit, chicken, bison, duck, deer, quail), And much more.


Names

Typically named after woodland animals, grassland plants, actions, sounds, good things, or light related words.


Stonewings


Stonewings

Basics

If you're born a Stonewing, you have about a 7% chance of seeing it on your 13th birthday. That chance lowers to 0% if you don't like killing people.
Stonewings are a gladiatorial tribe who embody the saying "Survival of the fittest". Mothers will tend to have 12-14 eggs in one clutch, and if more than 2 make it to adulthood, it's considered over-achieving.
These dragons have an unbreakable superiority complex and believe they deserve to rule over all 3 lands of Patheon, with Sagewings subservient and submissive under their talons.
Stonewings have an ancient habit of over-exploiting their surroundings, and this habit has even spread to the Dirtwing Territory.


Intelligence

Stonewings are quite advanced in trap technology, typically used for food gathering and hunting. Prey is usually caught, sold, and eaten raw, but when rations are stored for winter, they'll smoke and dehydrate their food to stock up. They're also quite knowledgeable in metal manipulation and welding. They get most of their gems and metals from Dirtwing Territory and have some extraction camps in the mountains. They used to have mountains in their land, but those were depleted of all resources hundreds of years ago.
They've invented an incredibly hard material which they use for their buildings. It's similar to concrete, but more malleable, and hardens quicker. They typically make this into bricks which are bonded together with Mouth Amber.


Customs

The life of a Stonewing consists of moving up four different camps. each more advanced than the last. Once a Stonewing has graduated from the Final Camp, they are integrated into normal adult society, which is far more tame and less murder-filled, but still rather strict. At this point, every Stonewing living in the adult villages has already proved themselves worthy to live, so there is no more need for constant killing.In camp culture, killing and violence is an incredibly common and encouraged thing among young dragonets. Weaklings are quickly killed off and they believe a dragon needs to earn their right to exist.
Their beliefs and laws are incredibly strict and any dragon who opposes this culture or attempts to leave is either shunned and neglected greatly by society or swiftly executed by the Tribemaster herself.


Camps

Hatchling Camp | 1 - 3 yrs |
The camp where Stonewings of 1-3 years old reside. This camp functions more like a nursery, but still teaches and encourages violence and the killing of others around you.
Beginners Camp | 4 - 7 yrs |
The camp for Stonewings of 4-7 years old. This is the camp where actual training begins. Combat training and basic tribe history education are the goals of this camp. Once a dragonet completes this camp, they will go through the Carving Ceremony where a symbol is carved into both cheeks with a heated blade.
Intermediate Camp | 8 - 11 yrs |
The camp for Stonewings of 8-11 years old. Dragonets are taught about the continent's geography, Sagewings, Dirtwings, dragon anatomy, and more in-depth history.
When dragonets within the camp turn 9, The Granite Trial is held. All Stonewings in this age range are given the challenge to fly to the Dirt Lands and have 3 nights to kill a Dirtwing and return with it. The first dragonet to return with a successful kill is automatically moved to the final camp, and a small celebration is held where their Dirtwing is cooked and served. The winner is also given an obsidian pendant as a sign of their accomplishment.Final Camp | 12 - 13 |
The camp for Stonewings 12-13 years old. This camp focuses more on education than killing, but it is still encouraged. This is the last camp before a Stonewing moves into adult society, and they will choose the job they want before graduating. All things that weren't taught before are taught in this camp.


Royalty

The Tribemaster will have a clutch of eggs when she deems fit. Her dragonets are branded with a royal symbol on their backs by hot metal, and this is the only time she will see her dragonets until adulthood. Those dragonets will go through the camps like every other Stonewing.
By the final camp, only one female is allowed to be left. If more than one remains, they will fight to the death. After this, the remaining daughter will be trained by her mother and interact for the first time since her hatching.
Once her daughter reaches the age of 20, she will perform a ceremony in the middle of the night in which she carves out the heart of her mother with the entire tribe watching. She will then raise the still-beating heart to the moons until the beating stops. Once the last beat has passed, she is now the new Tribemaster.


Powers

Fire breath; thick adhesive saliva; hard thick scales; naturally incredibly strong.
The thick adhesive saliva that Stonewings possess has been named 'Mouth Amber'. This substance is secreted from glands in the mouth and only becomes adhesive when it exits the mouth. This substance is the most adhesive thing known in Patheon and has been used to build strong structures and develop inventions.


Appearance

Stonewings bear large horns on their forehead, two tail tips that split near the end, black scleras, razor-sharp claws, and occasional light or dark speckling along their neck, back, and tail. Their colors vary in very dark and desaturated shades of red, gray, brown, blue, green, and purple. Their eyes can be any color but are typically white or red.


Diet

Carnivores; Bears, deer, moose, snakes, fish, owls, wolves, coyotes, Dirtwings


Names

Typically named after bones, body parts, sharp things, deadly things, or negative words/concepts.


Dirtwings



Basics

These dragons live around the peaks of granite and other rocky or dirt-covered areas. these dragons enjoy rolling in dirt and dust along with laying on cool rocks during the night. they typically hunt large birds and goats.
Dirtwing mothers will keep their dragonets with them in a small pack until they're able to live on their own.
They can camouflage themselves very well in rocky terrain and are very good at navigating cave systems. They seem to have an innate sense of when a cavern is stable or not, and when to tread carefully.


Intelligence

Dirtwings are considered the least intelligent of the three tribes of Patheon. Practically animals to the other two. they are essentially viewed as animals minus a few signs of higher intelligence (such as communicating more complex ideas with one another).
Dirtwings will communicate with each other through purrs, growls, clicks, visual signing and gesturing, and other various sounds. They're intelligent enough to have a basic language, but they use it through signs and gestures, as their vocal cords aren't capable of speech.
They possess a surprising social spatial awareness and can tell when another Dirtwing is in distress, happy, or sad. Dirtwings commonly pick up on social queues of others and will act accordingly, especially if they perceive a nearby threat.
Dirtwings will also heavily mourn the death of a direct family member. Especially if a mother loses a dragonet.


Powers

They can enter any opening as wide as their head by expelling most of the air from their bodies, thinning their body out. They can survive on little oxygen for long amounts of time. They also possess smoke-breath and paralyzing venom and are exceptional climbers with intense grip strength.


Appearance

Dirtwings come in Grey, dusty brown, or tan. Pretty much any warm color but more light and de-saturated. Dragons with more wild or noticeable coloration typically don't live long due to poor camouflage. Other prominent features are their downward curved ram-like horns, white forked tongues/white mouths, and their short, wide wings.


Diet

Leopards, sheep, cougars, goats, eagles, vultures, hares, marmots, yaks, fish, eels


Names

Typically named after any kind of sediment or mineral.
(Disclaimer: Dirtwings don't actually name each other in canon. Dirtwing names only exist for the sake of character creators.)


Mountainwings



Basic Info

Mountainwings are ram-horned stout dragons who live within the peaks of granite, and the Kingdom of the Mountains. They're a secluded tribe with humble traditions and outlooks on life. They're a naturally very humble, but reclusive tribe. Over the last few centuries, they have lived within the mountains and rarely leave. The only time they would leave would be to catch food, or gather plants. Mountainwings have been stereotyped as cowardly, lowly hermits by the Stonewings.


Intelligence

Mountainwings are fairly intelligent and social. They rely on close bonds and teamwork to stay alive, and families tend to stick together as units. Families typically sleep, hunt, and work jobs together. Moments apart are rare.


Royalty

Mountainwing royalty works in a rather regular way. The Queen has a clutch of eggs and raises them as any normal Mountainwing family, and once her dragonets are of age, she will pick one to rule the kingdom after her passing. Whether that be by age, sickness, or something else. A neck-piece with obsidian embedded into it is passed down from generation. This treasure was created by the first Mountainwing shortly after The Great Eruption and is one of their few prides.


Powers

Mountainwing powers consist of very powerful night vision, strong tails, fire breath (weak, typically a reddish color), and paralyzing venom in their jaws. This venom is very fast-working. They have an exceptional sense of smell as well.


Appearance

Mountainwings are all born with downward-facing horns, with extra prongs coming out of them. Their scales are flat along their bodies, and they have short wide wings, not great for long-distance flying. They tend to be rather short dragons.
Their colorations come in many dusty variations, all warm. A blueish or greenish Mountainwing is rare to see, but still possible. They've evolved to blend in with the rocky terrain around them.


Diet

Omnivores (Primarily fish, eels and fungi) Root/bulb vegetables, moles, bats, snakes, bugs, salamanders


Names

Any kind of sediment, rock formation, or structure.


Stonewings (Ancient - Pre-Ravage)



Basic Info

Stonewings are thick-scaled, lean, and strong dragons. Though often described as bull-headed. They're a vaguely militaristic tribe with a tendency to over-exploit their surroundings, which has been a problem for centuries. They'll often venture to Mountainwing territory to gather prey or plant matter. With their exponentially growing population, this only continues to become a bigger issue with each passing generation. They view the other two tribes as lowly cowards and merely lizards, while they are the utterly superior tribe of the continent, and are destined to control every inch of it.Their society and community structure are far different from the modern system. Instead of multiple camps that Stonewings must go through throughout their childhood and growth, dragonets are raised by their parents and enrolled in education programs. Within these, they are taught how to fight, how to kill a dragon, the history of their tribe and the continent, and are taught to shun and look down upon the other two tribes with incredible disdain. This system also includes the most immersive and intense combat training program on the continent.All Stonewings are required to start attending this program at age 2 and until the age of 8, and after that, continuation is optional.Their over-exploitation of their surroundings has resulted in the extinction of multiple animal species within the continent. These include; wolverines, bobcats, porcupines, foxes, sables, elk, and beaver.


Intelligence

Stonewings have exceptional intelligence. They have built incredibly large and strong structures, along with an impenetrable guard and soldier system. Their education system is above average and they're capable of decently advanced ideas.


Royalty

Stonewing royalty revolves around the Tribemaster, who is the ultimate leader of the tribe. She will hatch a clutch of eggs, kill the male dragonets, and the rest will grow up normally like the rest of the Stonewings, only with extra pressure put on the daughters to be the best. Once all the dragonets are out of the education program, the daughters will be trained by their mothers for many years. Once they're of age, the mother will pick the daughter she believes will be the best Tribemaster, and allow her to stab her mother in the chest, and rip out her heart. This isn't without a fair fight, though.


Powers

Stonewings have incredibly powerful jaws, fire breath, dangerously sharp claws, and an acute sense of hearing.Stonewing also possesses incredibly thick, viscous, adhesive saliva, which is used for building and trapping prey. They can control when they secrete this type of saliva, and usually only have normal non-sticky saliva. Extra glands in their mouth are capable of producing this super-saliva and are even able to be shot out of the mouth at high speeds. Some have taken a liking to call this ability "Mouth Amber".


Appearance

Stonewings are sharp-edged and spiky dragons. They have black tongues and their saliva is a golden-amber color. They have a frayed tail tip, splitting off into two tips a few inches from the end. Their armor-like scales are lined with extra spikes and split ends.
Their coloration tends to be very dark, and sometimes almost black. Hints of colors are very common but seeing a bright/saturated colored Stonewing is unheard of. They've been compared to rocks in the night. Speaking of which, many Stonewings can blend in rather well in the shadows.


Diet

Carnivores; Bears, deer, moose, snakes, fish, owls, wolves, wolverines, bobcats, coyotes, porcupines, foxes, sables, elk, beaver


Names

Sharp or dangerous things, weapons, body parts, bones, or negative/harmful adjectives.


Grasswings



Basic Info

Grasswings are a benevolent tribe that focuses on praising their deity (Obsidian) and making sure she is appeased. They believe this way of life will allow them to prosper and be safe from all danger as a tribe in the continent, and feel sorrow and pity for the other two tribes who refuse this way of life in favor of hiding and fighting. They're not as humble as the Mountainwings, but nowhere near as egotistical as the Stonewings.
Grasswings, when reproducing, can only produce one egg at a time. (They're also capable of telling the sex of their egg before it is hatched.)
Sagewings are incredibly beautiful dragons with an inherent belief system and will follow the laws of the culture with their life. The breathing of fire is strictly outlawed due to it being a heavy disrespect to Obsidian, and any Grasswing who is caught doing it is put to death. Grasswings create fire the old-fashioned way whenever they need it. (Cooking, baking, etc.)


Intelligence

Grasswings are very intelligent dragons with rather advanced inventions in their society. (Baking, Bread, soup, candles, wine, etc.) Their culture and beliefs take priority over everything else.They even have annual Ember Festivals, where everyone will gather around the Obsidian Temple and set up parlors, tents, and stands. Things like soup, bread, and other celebratory foods and events are held. This includes a bloodletting circle, the Empress herself igniting a bonfire, and so much more.


Royalty

The Empress of the Grasswings will have one egg at a time until they hatch a female. Males are either killed or raised with surrogate parents, and forbidden from having biological children.
If a prince's biological children are laid, they will be crushed before hatching. If already hatched, they will be suffocated. These hatchlings are still given a proper burial, and both parents will be imprisoned for a certain amount of time.


Powers

Grasswings aren't the most powerful dragons. However, their eyes are capable of resisting bright lights and can see a much wider color spectrum than the average dragon.
They're capable of fire breath, but the use of this is outlawed.


Appearance

Grasswings are rounded-spine-lined, graceful, and lean dragons. Their spines almost look like feathers. but they very much aren't. They have an unusually curved and sharp snout and come with many different beautiful scale patterns. Their wings have also been said to resemble flower petals. They have rounded and kind eyes, and their scales glitter like sequins in the sunlight. They also have double-finned tail tips to assist heavily in flying.Grasswings commonly come in greens, yellows, pinks, purples, browns, and whites.


Diet

Sagewings eat a wide array of advanced food; Cheese, milk, yogurt, stew, cooked meat (rabbit, chicken, bison, antelope) + A large variety of fruits and vegetables; Apples, apricots, blueberries, cherries, pears, strawberries, peas, carrots, lettuce, cucumbers, tomatoes


Names

Types of plants, grasses, lush landscapes, and crops/vegetables.


Prongwings



Basic Info

Nearly all documentation of Prongwings were destroyed in The Great Eruption.


Intelligence

Unknown


Royalty

Unknown


Powers

Unknown


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